
I am TIRED of the vanilla skid marks after all these years, so I am now a modder.
- Adjusted skid mark width to account for a realistic contact patch when sliding.
- Changed the skid texture to ACTUALLY SLIDING TIRES instead of the vanilla tire tread texture which makes ZERO SENSE if you’re you’re sliding.
- New texture is less pitch black and blends in with ambient skid marks you find on the streets.
- It is now impossible to leave rubber on the ground in wet conditions, unless you handbrake slide from 200 to 0 or do donuts for long enough to heat the tires up.
- Different, less abrasive materials like bricks and metal have less skid intensity than tarmac and conk creet.
- More gradual skids.
- Handbrake leaves darker marks than drifting, which is realistic for just racing about in the street, but I can’t figure out how to make drift marks darker after a longer while of lighting the tires up.
- Some adjustments to gravel and grass tracks, but nothing interesting, WIP
Installation:
- fxdecal files go to “GTAV/mods/update/update.rpf/x64/textures/fxdecal.ytd (open and edit with OpenIV)
- wheelfx.dat goes to “GTAV/update/update.rpf/common/data/effects”
and/or “GTAV/common.rpf/data/effects” - I’m not sure which one takes priority, just replace both and you’ll be fine.

Links: Click Here
Filename: Tire Skids and Marks rework 0.1
Password: www.GTAModPlace.com
Price: Free
Size: 800KB
Virus Status: Scanned by Avast Security
